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While we haven't heard much from Rayman in the past few years, it's nice to see that his return has been done the right way. The music's nice, but more to fill the game's ambience than make their way into your head so you're humming them all day long. Cinema scenes are done with the in-game engine and will make you laugh at least a few times.
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The action starts up right where Rayman 1 left off, and there's just about every kind of level a 3D action platform fan could ask for, too-Waterskiing, flying, sliding through tubes, wild piggyback rides on top of a missile with legs. It's been in a few games now and it makes so much sense that it's a shame more 3D action platform games don't have it.
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This keeps the enemy you're attacking in your view at all times so you can dodge attacks quickly without having to worry about where the camera is positioned. But perhaps my favorite feature of the game is the use of Z-targeting. The control is very tight and the difficulty is well-adjusted so that anyone can pick up and play right away. Even in low-detail and low-resolution, it looks great (though fuzzy in low res). This has got to be the most detailed and lush game on the N64 ever. The amount of time Ubi Soft has taken to develop the N64 version of Rayman 2 was well-spent.
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On March 15, Ubi Soft is also unveiling the site from which you'll be able to download new maps, chat with fellow Rayman 2 fans and see their best times, nab special holiday downloads, etc. You also get a four-player mini-game (which'll take you a while to open). Rayman 2 will keep you busy for a while, too it packs more than 50 levels, including three new stages exclusive to the DC version. Except for the usual camera quirks that plague these types of games, the varied gameplay styles all work incredibly well. rocket down a beam of light on a single-seat monorail, and much more. In addition to the standard platform action, you'll waterski, ride a bucking missile, earn the ability to fly. Better still: The gameplay's as solid as the visuals Rayman 2 melds myriad play styles. While the N64 version looked pretty in its own right, the DC game packs new effects like falling leaves and extra background characters, and the whole thing runs at a smooth 60 FPS. And, yes, this thing looks unbelievable, the closest any game has ever been to resembling a real-time cartoon. "Wow-that game looks amazing." It was a phrase I couldn't escape hearing from passing co-workers, day in and day out, as I played the Dreamcast version of Rayman 2.
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